![]() There's a hard-to-define sense of physicality and inertia to this world. If you're coming to Donkey Kong Country: Tropical Freeze cold (pun unintended), or directly from another 2D platformer, the feel of it might initially grate. Yes, there are familiar platformer elements like mine-cart levels, disintegrating platforms and swinging ropes, but there's always a neat twist. The ingenuity here comes from the lengthy, secret-filled levels themselves, which rarely stick to a tried and tested formula. That's about it, until you encounter one of three companions who can extend your jump (and your life bar) in various ways. Where KSA sprinkles a million trinkets and countless moves over a bizarrely simplistic platformer world, DKCTF gives you a small but flexible roster of moves and a brilliantly intricate set of levels in which to apply them.ĭK can jump, roll, bash the floor, and lob things. As it turns out, the pair are barely in the same postcode. It would be tempting to bundle DKCTF into the same category as Kirby Star Allies, Nintendo's other recent mascot-led 2.5D Switch platformer. Retro might have taken over the DKC reigns by the time Donkey Kong Country: Tropical Freeze first appeared on the Wii U in 2014, but boy has it continued the good work.ĭespite having barely been touched in the intervening years, it takes its place as arguably the finest 2D platformer on Switch. In reality it remains a uniquely fluid, weighty and inventive platformer. ![]() ![]() One of the major revelations of the SNES Mini lineup was just how good the original Donkey Kong Country remains.Īnyone who (like me) might have arrived at the lazy assumption that Rare's series-starter had probably aged terribly is way off. ![]()
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